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Nate Nanzer, commissioner of the Overwatch League, admitted his league is borrowing from the traditional sports model in the hopes that it’ll create new sources of revenue. But the plan is that the games will be played in the 12 franchise cities, like in traditional sports. These days, all “Overwatch” esports games are played in Burbank. “Blizzard is deciding to take this way further, and as a result, they’re putting way more on the line, including buying their own arena,” Johnson said. “And they’re trying to make this as big and as mainstream as possible.”

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For a video game competition, the in-person experience seems secondary. And Blizzard’s already monetized ads on those live streams. “Overwatch” already has a captive audience. But 10 million people around the world watched the first week of the Overwatch League online. Johnson said Blizzard hopes these live events help.

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“They need to have players keep getting excited about this game,” Johnson said. “In Blizzard’s mind, that’s all you need to be a big cash generator for a pretty infinite amount of time.” Johnson said the folks at Blizzard just need to keep selling games.

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NFL franchises, for example, make big bucks - more than half of their revenue - from TV deals, not so much from building and maintaining stadiums.Īctivision Blizzard, the company that owns “Overwatch,” calls itself an entertainment company, but at its core, it’s a video game producer. “Everything is kind of flipped in a weird way, and the endgame, therefore, is a little murky,” he explained. Scott Johnson, who produces a podcast about esports, said it’s emerged a lot differently from traditional sports. So what’s the wider business model for the Overwatch League? It’s interesting to Reynolds and his friends, but they play the game and could be classified as super fans. I get to see how the players interact, and how much they’re talking, and which players talk the most and things like that. “I’m working on coaching or playing for a team and working our way up, so this is a great experience. “That’s eventually the goal,” Reynolds said from the lobby of Blizzard Arena during halftime of an “Overwatch” match.

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He’s 20 and studying psychology in college, but says he really wants to be a professional esports player. Reynolds plays “Overwatch” at home - a lot.

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“One or two stops for gas, that’s about it.” “We actually drove 19 hours to get here, straight,” he said. Most don’t know (or care) that they’re sitting in the very sound stage where Johnny Carson and Jay Leno filmed ”The Tonight Show” for more than 40 years - they’re totally consumed with what’s happening up on stage.ĭevon Reynolds and a few friends drove down from Seattle and just got into town. It’s loud, and the camera angles are fast and unsettling, but the audience follows it seamlessly. They’re watching two teams of six professional players battle each other in a video game called “Overwatch.” The players direct online heroes who must save their world from chaos. It’s now a $1.5 billion business.Īt Blizzard Arena in Burbank, California, a lot of (mostly) young people sit staring at a massive video screen overhead. And esports - competitive video game playing - has exploded over the last couple of decades. According to the video game market research company SuperData, one in three people on the planet play video games on their computer or phone.












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